Cloud Bodies is a 6dof VR, real-time immersive experience using the volumetric capture of dancers merging with the point clouds of photo-scanned landscapes. The topography of bodies morph with topography of the natural world. Geometric metadata gathered from real environments are processed into point clouds, which are then reconstructed into virtual environments. A similar process of volumetric capture records the movement of bodies in x-y-z space. The use of photo-scanning to generate 3D virtual environments signals a hyper-archive of the future that re-imagine how we capture and document our surroundings to tell stories through the digital medium. Playing with scale and perspective, CLOUD BODIES imagines the body in synergy with landscape. What is the body’s relationship to these virtual and physical spaces? What new embodied experiences can we simulate using these new technologies? The work is a 6dof VR experience running on HTC VIVE and created in Unity.

Concept, Direction & Development
ALLISON MOORE

Dancers & Choreography
FIA GROGONO & ALEX JOLICOEUR

Sound Design
ARTHUR DESMARTEAUX, AJ CORNELL

Foley Recording
ALLISON MOORE & MARIE-JOSÉE ARCHAMBAULT

Sound Mix
GIULIO TREGO-MARTINEZ

Programming
DOUGY HERARD

Producer
DANIEL CROSS

Created at the Post Image VR lab
Milieux Institute for Arts, Culture and Technology
Concordia University

ALLISON MOORE 2019 ©
www.allisonmoore.net